Download or view L-system-animated.frink in plain text format
// General description:
// This code creates Lindenmayer rules via string manipulation
// It can generate many of the examples from the Wikipedia page
// discussing L-system fractals: http://en.wikipedia.org/wiki/L-system
//
// It does not support stochastic, context sensitive or parametric grammars
//
// It supports four special rules, and any number of variables in rules
// f = move forward one unit
// - = turn left one turn
// + = turn right one turn
// [ = save angle and position on a stack
// ] = restore angle and position from the stack
g = new graphics
garray = new array
win = g.show[]
for turn = 0 degrees to 90 degrees step .1 degree
{
// The turn is how far each + or - in the final rule turns to either side
//turn = 90 degrees
// This is how many times the rules get applied before we draw the result
times = 10
// This is our starting string
start = "fx"
// These are the rules we apply
rules = [["f","f"],["x","x+yf"],["y","fx-y"]]
// L-System rules pulled from Wikipedia
// Dragon
// 90 degrees, "fx", [["f","f"],["x","x+yf"],["y","fx-y"]]
// TerDragon
// 120 degrees, "f", [["f","f+f-f"]]
// Koch curve
// 90 degrees, "f", [["f","f+f-f-f+f"]]
// use "++f" as the start to flip it over
// Sierpinski Triangle
// 60 degrees, "bf", [["f","f"],["a","bf-af-b"],["b","af+bf+a"]]
// Plant
// 25 degrees, "--x", [["f","ff"],["x","f-[[x]+x]+f[+fx]-x"]]
// Hilbert space filling curve
// 90 degrees, "++a", [["f","f"],["a","-bf+afa+fb-"], ["b","+af-bfb-fa+"]]
// Peano-Gosper curve
// 60 degrees, "x", [["f","f"],["x","x+yf++yf-fx--fxfx-yf+"], ["y","-fx+yfyf++yf+fx--fx-y"]]
// Lévy C curve
// 45 degrees, "f", [["f","+f--f+"]]
// This function will apply our rule once, using string substitutions based
// on the rules we pass it
// It does this in two passes to avoid problems with pairs of mutually referencing
// rules such as in the Sierpinski Triangle
// rules@k@1 could replace toString[k] and the entire second loop could
// vanish without adversely affecting the Dragon or Koch curves.
apply_rules[rules, current] :=
{
n = current
for k = 0 to length[rules]-1
{
rep = subst[rules@k@0,toString[k],"g"]
n =~ rep
}
for k = 0 to length[rules]-1
{
rep = subst[toString[k],rules@k@1,"g"]
n =~ rep
}
return n
}
// Here we will actually apply our rules the number of times specified
current = start
for i = 0 to times - 1
{
current = apply_rules[rules, current]
// Uncomment this line to see the string that is being produced at each stage
// println[current]
}
// Go ahead and plot the image now that we've worked it out
g = new graphics
theta = -4.5 turn // This value keeps a Dragon curve from rotating
g.stroke[2]
x = 0
y = 0
stack = []
for i = 0 to length[current]-1
{
// This produces a nice sort of rainbow effect where most colors appear
g.color[abs[sin[i degrees]],abs[cos[i*2 degrees]],abs[sin[i*4 degrees]]]
cur = substrLen[current,i,1]
if cur == "-"
theta = theta - turn
if cur == "+"
theta = theta + turn
if cur == "f" or cur == "F"
{
nx = x + cos[theta]
ny = y + sin[theta]
g.line[x,y,nx,ny]
x = nx
y = ny
}
if cur == "["
stack.push[[theta,x,y]]
if cur == "]"
[theta,x,y] = stack.pop[]
}
// Draw the new frame after it's been calculated.
win.replaceGraphics[g]
garray.push[g]
//g.write["dragon.png",1024,768]
}
// Now animate the already-calculated curves.
for a=1 to 3
{
reverse[garray] // Reverses array in-place.
sleep[2 s]
// Now animate in a loop.
for g = garray
{
win.replaceGraphics[g]
sleep[1/30 s]
}
}
Download or view L-system-animated.frink in plain text format
This is a program written in the programming language Frink.
For more information, view the Frink
Documentation or see More Sample Frink Programs.
Alan Eliasen was born 19572 days, 12 hours, 40 minutes ago.